Description
This collection of transactions and supporting information was developed using our AI algorithm to curate similar royalty reports into a cohesive collection to support your licensing, transfer pricing or other transaction scenarios where documented royalty rates and/or deal terms are important.
Category: Technology Licenses
Created On: 2022-04-28
Record Count: 6
Primary Industries
- Computers & Office Equipment
- Game
- Games & Toys
- Software
- Tool
- Consumer Electronics
- Sport & Leisure
- Internet
- Toy
IPSCIO Report Record List
Below you will find the records curated into this collection. This summary includes the complete licensed property description so that you can review and determine if this collection covers the topics, technology or transaction type that is relevant for your needs. The full report will include all relevant deal data such as the royalty base, agreement date, term description, royalty rates and other deal terms. For reference, here is a sample of a full IPSCIO curated royalty rate report: Sample Report
IPSCIO Record ID: 29321
License Grant
The Licensee entered into an exclusive Intellectual Property License Agreement with a Swiss Licensor, a company in the Haptics hardware technologies and products field. The Agreement provides the Licensee with a sublicense to a hardware patent and an assignment of a pending patent from the Licensor. The Agreement, in turn, provides the Swiss Licensor with a security interest and a general lien in the assigned patent as well as an irrevocable, exclusive license in the patent that has been assigned to the Licensee (as listed in the original License Agreement).
As part of the Intellectual Property License Agreement, effective as of the Assignment Time, the licensee grants back to Swiss Licensor an exclusive, non-transferable, royalty-bearing license in, to and under the Assigned Patents outside the Field.
License Property
Haptic technology refers to technology that interfaces to the user via the sense of touch by applying forces, vibrations, and/or motions to the user.
Field of Use
This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation), for control of such virtual objects, and to enhance the remote control of machines and devices (teleoperators). The Novint Falcon lets you control a game in three dimensions, and also lets you feel high-fidelity three-dimensional force feedback. The Falcon controller moves right and left, forwards and backwards, like a mouse, but also moves up and down.
IPSCIO Record ID: 825
License Grant
Licensor hereby grants to Licensee, and will cause Teneo to grant to Licensee, an exclusive, worldwide license in and to all of the existing worldwide intellectual property rights arising out of or relating to the Teneo Technologies in all fields of use, including without limitation patents, patent applications, trademarks, trademark applications, copyrights, copyright applications, software, computer programs, source code, computer hardware, know-how, trade secrets, discoveries, ideas, concepts, techniques, designs, specifications, and the like.
License Property
Whereas, Teneo owns or is the licensee of certain proprietary technologies and products in the area of Haptics and virtual reality (collectively the Teneo Technologies), including but not limited to dental simulation software (the Dental Simulation Software).
Whereas, pursuant to an Agreement dated as of May 16, 2001, between Licensor, John Ranta, Walter A. Aviles, and Teneo Computing, Inc. a Delaware corporation (Teneo), a copy of which Agreement is hereby incorporated herein by reference (the Teneo Agreement), Licensor now owns all of the issued and outstanding shares of Teneo .
The License includes, without limitation, the right of Licensee to develop, upgrade, manufacture, distribute and sell in all market segments, products incorporating the Teneo Technologies, as well as the right to further develop, upgrade, and make derivative works based upon the Teneo Technologies.
The License includes, without limitation, the right of Licensee to sublicense and to sub-sublicense all of its rights under this Agreement; provided, however, that each such sub-licensee or sub-sub-licensee (together Sub-Licensees) agrees to be subject to and bound by all of the terms and conditions of this License Agreement. Licensor and/or Teneo shall be a third party beneficiary of any agreement between Licensee and any sub-licensee or of any agreement between any sub-licensee and sub-sub-licensee.
Beginning with the date of this agreement, and with respect to the Teneo Technologies, all discoveries, improvements, derivative works, inventions, patents, copyrightable expressions, trademarks, computer programs, software, upgrades, source code, computer hardware, research and development results, trade secrets and the like, conceived or first reduced to practice or fixed, know-how, ideas, concepts, techniques, designs, specifications, and the like, conceived or otherwise developed by Licensee and/or its employees, contractors or affiliates in the performance of any research and development, are owned by Licensee.
Technology refers to haptics. Haptics refers to your sense of touch. Licensee develop, market and sell products, applications and technologies that allow people to use their sense of touch to interact with computers.
Computer touch technology allows computer users to realistically feel objects displayed by a computing device using a 3D haptics (or computer-touch) device. A computer user holds onto the handle of a haptics device, which Licensee calls a grip, which can be moved right-left and forwards-backwards like a mouse, but can also be moved up and down. As the haptics device is moved by the user, it controls a three-dimensional cursor or other pointing icon displayed by the computer (much like a mouse controlling a two-dimensional cursor) and when the cursor makes contact with virtual objects displayed by the computer, the computer registers the contact and updates motors in the haptics device (approximately 1000 times a second) creating feedback to the handle of the haptics device and giving a realistic sense of touch in the user’s hand.
Field of Use
Internet Field of Use shall mean any and all Web Browser Applications (as hereinafter defined) and Content Creation Applications (as hereinafter defined) for, arising out of, relating to, utilizing, employing and/or applying the Licensee Technologies. The Internet Field of Use does not include Content (as hereinafter defined).
IPSCIO Record ID: 215223
License Grant
With the original, non-exclusive agreement, Licensor grants to Licensee a worldwide, nonexclusive license under the Licensed Patents to the Gaming Devices in the Gaming Field of Use. This amendment modifies the royalty rates.
License Property
Per the original agreement, Licensor is the owner of several United States patent applications and one issued United States patent relating to certain force-feedback technology, titled Electricalmechnical Human-Computer Interface with Force Feedback.
The Licensed Patent is United States patent no. 5,576,727, titled “Electricalmechnical Human-Computer Interface with Force Feedbackâ€. Licensor shall develop a Joystick Product to conforming to certain specifications.
Field of Use
The original agreement is for developing a joy-stick for the computerized gaming industry.
IPSCIO Record ID: 6256
License Grant
Licensor grants to Licensee a worldwide, nonexclusive license under the Licensed Patents to the Gaming Devices in the Gaming Field of Use.
License Property
Licensor is the owner of several United States patent applications and one issued United States patent relating to certain force-feedback technology.
The Licensed Patent is United States patent no. 5,576,727, titled “Electricalmechnical Human-Computer Interface with Force Feedbackâ€. Licensor shall develop a Joystick Product to conforming to certain specifications.
Field of Use
Gaming Field of Use. This means the consumer gaming computer peripherals market, which does not include the market for medical, industrial, business, scientific and arcade products and applications.
IPSCIO Record ID: 27992
License Grant
The Company, government organization, entered into a Licensing Agreement related to haptics human-computer interface technology. The Licensing Agreement provides the Company the right to utilize the technology.
License Property
The License includes rights to existing software, issued patents (U.S. Patents 6,208,349 – Multidimensional Display Controller and 6,724,400 – Human-Computer Interface Incorporating Personal and Application Domains), pending U.S. patents, and rights to additional patents submitted based on the Licensor's work. The License also uses cross-licenses for future developments to establish a continuing research relationship.
Field of Use
The Company has created a haptic user interface software called e-TouchTM that allows people to touch what is in the computer in the same way that a monitor lets people see what is in the computer. Haptics is the field that refers to our sense of touch. The software utilizes haptics (the sense of touch) and other human senses in a completely 3D domain.
IPSCIO Record ID: 5182
License Grant
The Company grants to the Licensee a worldwide, nonexclusive license under the Licensed Patents to develop, make, have made, use, sell, lease, license, demonstrate, market and distribute the FEELit Mouse Product and any other Planar Force Feedback Cursor Control Devices in the Planar Force Feedback Cursor Control Device Field of Use.
License Property
Planar Force Feedback Cursor Control Devise(s) This means (i) a force feedback computer cursor control device having the capability of tracking position of an endpoint in a two dimensional plane and applying two dimensional planar forces upon the user through said endpoint and (ii) one dimensional force feedback cursor control embodiments, including but not limited to a force feedback roller for roller mouse cursor control embodiments.
Planar Force Feedback Cursor Control Devices include but are not limited to the FEELit Mouse Product. The endpoint may be a mouse handle, stylus, finger tip receptacle, ball, or other manipulandum that can be moved by the user in two dimensional plane. A Planar Force Feedback Cursor Control Device can be mounted in any housing including but not limited to a housing shared by a keyboard, track ball or other interface peripheral that provides additional functionality. Planar Force Feedback Cursor Control Devices specifically do not include (i) devices that can apply three dimensional forces through the device or (ii) a Gaming Device.
Field of Use
Planar Force Feedback Cursor Control Field of Use. This means the market for Planar Force Feedback Cursor Control Devices which are not targeted for use in specific applications or designed for specific applications. The Planar Force Feedback Cursor Device Field of Use does not include the market for products specifically targeted for use in gaming, medical, industrial, human disabilities, military, automotive, scientific and arcade products and
applications.
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